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Facebook finishing its virtual-reality headset

Facebook Inc.'s Oculus VR unit is putting the finishing touches on its virtual-reality headset for consumers, a new product group that it says could grow faster than any previous kind of hardware.

Facebook Inc.'s Oculus VR unit is putting the finishing touches on its virtual-reality headset for consumers, a new product group that it says could grow faster than any previous kind of hardware.

Oculus is working on how people playing games on the Rift device will interact with the virtual world they are seeing through its 3-D goggles, chief executive officer Brendan Iribe said in an interview with Bloomberg Television at the Dublin Web Summit on Tuesday. The company's research involves headsets as well as the external camera, he said.

"It really starts to meet that quality bar that we believe needs to be there for consumer VR," Iribe said. "We're very close."

The $2 billion acquisition of Oculus, completed in July, helped Facebook expand its platforms beyond smartphones and tablets. The race for early control of the virtual-reality medium heated up further last month as Google Inc. led a $542 million funding round for Magic Leap Inc., a start-up specializing in computing and graphics that simulate reality.

Oculus, which Facebook CEO Marc Zuckerberg said at the time of the acquisition might "change the way we work, play, and communicate," could be the first company to bring a virtual-reality device - first experimented with decades ago - to the mass market. The product was built around a 3-D game engine and will be "very, very centered around gaming" in the early days, Iribe said, adding that interaction with other users will be an important part of its design. "This is a new industry," Iribe said.