When Microsoft officially unveiled its motion-controlling device, Kinect, at E3 about a month ago, many gamers were at least curious. There was a lot of talk about how much this new item would cost. The device, which reads faces and moving body parts and
This is so cool, I had to put it first. For us old heads, Tron will forever be one of the greatest movie/video combinations ever. When Tron: Legacy hits theaters around the winter holidays, it will be a great time for Tron geeks to take their kids to see what the hype is/was all about.
After E3 (the Electronics Entertainment Expo held last week on the West Coast), most gamers suffer a minor withdrawal. It usually stems from complete exhaustion brought on by checking on all the games previewed and then digesting what it will mean for your wallet for the rest of the year and beyond.
So the Knuckles is actually watching some news Tuesday night and CNN's Anderson Cooper is talking about a Pew poll that finds 25 percent of young American Muslims think suicide bombings are justifiable in some circumstances. An alarming number, for sure, but that is a conversation for another part of the paper.
This is a weird time for video gaming. There are many unknowns about the business for the rest of year, questions that gamers usually could answer by now. Why? Quite simply because there won't be the annual "Christmas in May" event known as the Electronic Entertainment Expo (E3) this year.
As I am sure everyone knows, Time magazine compiles an annual list of the top 100 influential folks. Head on over to its Web site and you can find some admirable people on the list (Steve Jobs, J.K. Rowling, etc.) and some not so admirable people (Ayman Al Zawahiri, Paris Hilton), all of whom can receive votes. Second on the list of vote-getters is a pleasing choice for gamers, Nintendo's Shigeru Miyamoto. Hall of fame classics such as the Zelda, Super Mario, and Donkey Kong series, not mention much of Wii's success, can be laid at his feet.
Has anyone ever heard of NexGym? No? You might know it in the next year or so. The concept is a weird one. NexGym (www.nexgym.com) is a Texas-based franchise of workout gyms . . . for kids. I only found out about it when Konami sent out a press release about incorporating their Dance Dance Revolution games into gyms. DDR is a physically intensive game, and many articles have been written about kids and adults shedding some pounds while using them. Nexgym is also a facility that is not full of ba
There have been many e-mails from gamers who ask me, "How did you get this gig?" or "How can I write about games?" Well, there are lots of ways. Start a blog on the Internet, gain respect for your thoughtful posts in major online forums, maybe write for your local paper for free, etc. But no matter which approach you take, it can't be done correctly without the first-ever Videogame Style Guide and reference manual. This guide, set to hit shelves on June 1, is a major achievement in the world of game journalism. It offers spelling, definitions, and other standards we should all soon use. Journalist David Thomas (Denver Post, syndicated game columnist), Kyle Orland (EGM, Gamespot, Joystiq), and Scott Steinberg (author of Videogame Marketing and PR, founder of Embassy Multimedia Consultants) have organized an awesomely legitimate tome for our industry. Serious gamers, whether you want to write or not, should own one.
It's a new year, and Research and Markets of Dublin, Ireland, is the first to jump on the zigzagging wagon of PlayStation 3 fortune-tellers. The group's publication "The Transforming Global Video Games Market: The Emergence of Next Generation Gaming" states the "PS3 will ultimately carry the largest market share, with 75 million PS3s sold worldwide by 2010." We aren't debating this because anything can happen. But. Let me put it this way: I was at a Gamestop in South Philly the other day and it had a stack of PS3's just sitting there. Curious, I asked the manager why they weren't selling, and he said simply "$600 is just too much for most people, and the eBay flippers have that market saturated." Hmmmm. Far be it from us to match wits with Dublin, and no one around here wants Sony to tank, but in three years this company expects the PS3 to add 74 million sales. Even with my rose-colored glasses on, I don't see it.